Notify Message
Forums
#12516937 Jul 04, 2016 at 09:21 PM · Edited over 4 years ago
771 Posts
I'm a pretty big fan of the WizKids miniatures game Heroclix, a strategy game based largely around Marvel and DC characters. One way I'd describe the game is a suped-up version of Chess, where you have a number of pieces, and according to rules, you move them around the map to outmaneuver or overpower your opponent. Each miniature has a dial that carries the characters stats and powers, which change or "click" as they take damage.



Part of the fun is collecting your favorite characters, or assembling teams of your pieces that either resemble your favorite comic versions, or deviate heavily! There's also a love of the craft involved. A particularly well-made sculpt of a character is something to be admired, as is a well-executed dial (stats & powers) that captures the strengths and weaknesses of a character you know and love.

TL;DR I like this nerdy game, for nerdy reasons, and I often think about our characters being made into Heroclix!

So I found an online Dial Generator, and started with my two characters, Captain Adamant and Kid Ballistic! It's a fun exercise, probably more so since I actually play the game. But if anyone else here plays, collects, or is simply curious, I would love to tackle dials for your characters!

I realize this is a niche kinda thing, and believe me, the game itself can be hard to break into. So I won't be offended if there are no takers! Just figured I'd post this, see what happens. Even if you don't know the game, I'd be happy to make a dial for your character, and explain basically how it would work in-game, if that's of interest to anyone! Lemme know here or in a message!

Heroclix Powers & Abiltiies 2017


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12516977 Jul 04, 2016 at 09:41 PM · Edited over 4 years ago
771 Posts




Captain Adamant's piece would obviously focus on taking hits (Invincible & Invulnerability), and dealing damage (Super Strength and Close Combat Expert), with a secondary focus on enhancing his team and controlling the conditions of battle.

He's relatively slow on the battlefield and possesses no range, but can quickly close distance with the enemy if he uses his special Human Artillery power, though just like in Champions Online, he can only rocket forth in relatively straight trajectories. Of note is his ability to break through walls on indoor maps!

His Iron Will, Deep Scars Trait is situational, and potentially problematic, much like the character's nerve damage. As Adamant gets into the thick of it, he stands a chance of getting locked up for a turn (taking an action token) or calling on his deeper reserves of willpower, and keep on going (making an action, despite having action tokens). Of course it takes its toll on the character, but a well-placed overexertion can be worth it if it ends the game.

Force Blast, Plasticity, and Incapacitate or often looked over in favor of powers that do damage or nullify/bypass other powers, but I find them to be incredibly useful in certain situations. Force Blast allows Captain Adamant to knock an enemy piece back, potentially into the line of fire of an ally or away from his team. Plasticity is effectively a grapple, and makes getting away from Adamant incredibly difficult. Used strategically, this could mean stopping a supervillain in its tracks or holding up a sniper before he can take the shot. Incapacitate locks up enemies with action tokens, and though it may result in damage, sometimes its far more important that an enemy piece is prevented from acting.

Tactical Acumen represents Carter's battlefield experience and clear mind. Allies next to him on the map do more damage at range and in close-combat. If Carter is the leader of the team, or acting-leader, he can inspire and motivate his fellow Protectors, and potentially free them up to attack or move when they otherwise couldn't.

At 150 points, Captain Adamant is a fairly affordable investment in any Protectors team. His weaknesses are magical and scientist type characters who might employ their machinations to counter his powers, or tie the Unbreakable Man down on the battlefield. Unless he uses his Human Artillery power, Adamant is slowed down by changing terrain. With an already below-average speed value of 6, Water Terrain, Hindering Terrain (representing rubble, forest, mud, craters, etc.) could hold Adamant up when he is sorely needed, as those terrains would halve his movement value.

UPDATE: Gave Adamant straightforward Leadership instead of his formerly situational version that was part of Tactical Acumen. After thinking it didn't make sense to short change him.


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12516997 Jul 04, 2016 at 09:58 PM · Edited over 4 years ago
771 Posts




Kid Ballistic's piece is a "ranged" piece, but actually built to thrive in close-quarters situations.

I went with the Duo Attack ability instead of Sharpshooter, to represent Sid's itchy trigger fingers and mediocre aim.

There's No Range Like Point-Blank Range allows Sid to shoot people next to him, or shoot people within range, even if he's adjacent to an enemy piece. Normally, these things aren't allowed in ranged attacks, but KB don't give a #@(#! Making ranged attacks in close-combat situations has some benefit, as most close-quarters pieces are built to counteract or resist close-quarters attacks themselves. Sid surprises these characters with a gun in the gut!

Fire Your Guns! makes Kid Ballistic incredibly mobile in the beginning of the game, allowing him to move, attack, and them move again, or move and attack further than most characters can!

Energy Explosion represents Sid's "spray and pray" mentality, as it can deal damage to enemy pieces who are next to his targets. His damage value of 2 is nothing to write home about, but combined with Energy Explosion or Duo Attack, KB can actually lay down the hurt if the enemy isn't careful. Sounds like most thugs who underestimate the Young Gun!

Probability Control allows KB's player to reroll one of their dice rolls on their turn, and one of their opponent's rolls on their own turn. This represent's KB's ability to throw a wrench in the machine of his opponents with banter, improvised weaponry, and his surprising level of tenacity behind the barrel of a gun. It also represents his apparent luck in dire situations. He would love to believe he survived Killshot and the Doctor on his own, but he thanks Lady Fortune just the same.

The Quick and the Dead Sexy gives KB some damage resistance, and makes him harder to hit when up-close and personal, while Regeneration represents the young gun's ability to suck it up for another few rounds, despite serious injury.

This is my BOOMSTICK! combined with Earthbound/Neutralized is KB dropping the pistols and whipping out his shotgun, bringing his damage to 3 at his final two clicks, yet ending his ability to use Duo Attack. Force Blast, as explained before, can push an enemy away from Sid, giving him tactical options, and a potential escape to retreat and lick his wounds, or perhaps be healed by a teammate!

For 85 points, Kid Ballistic nets your team crowd control and a wild card against pieces in close-combat. Probability Control is always a prize power to have on a team, as is a piece with the potential to heal itself. Sid's piece is somewhat squishy, and doesn't deal a ton of damage. He also doesn't ignore any terrain, meaning he needs to be careful where he engages the enemy, as they can use the map against our Young Gun.

UPDATE: Kid Ballistic now has Penetrating/Psychic Blast for a couple clicks to represent him upping his game, and switching to armor-piercing or normal ammo, depending on the target. He also now has the Underworld Team Ability, as a holdover from his mercenary days. If he should ever find himself in the company of ne'er-do-wells, he can be carried or carry them across the map! This is my BOOMSTICK! doesn't impart Force Blast anymore, it simply allows KNOCKBACK, and also deals extra damage to targets who don't reduce damage, seeing as how a shotgun does more damage against unarmored targets.

And finally, probably my favorite change, Sweating Bullets! This Trait allows KB to retaliate if he takes damage with an attack of his own! It's not automatic like Mystics, and it doesn't utilize Duo Attack, but it can make KB a real pain to take down.


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12517039 Jul 04, 2016 at 10:38 PM
635 Posts
This is really cool. I've never played before, but I know of it, and after looking at your creations and the PDF files you linked, I sorta get it.

Only thing is that I wouldn't have the slightest idea what a Raz Clix would be like...which I'm hoping you can help out with as you mentioned in your first post. I'm definitely interested in seeing what you would come up with.
Owner and Lead Moderator for the Primus Database. Post your Hero today!
Razira's Primus Database Page
+0
#12517061 Jul 04, 2016 at 11:04 PM
1255 Posts
I have no clue how to do this but if you wanted to take a stab at Sparrow please do!
+0
#12517210 Jul 05, 2016 at 01:07 AM · Edited over 4 years ago
771 Posts
Alright we got some takers! My approach is to try and make something that gets to the heart of what the character is and does. Of course there are other versions of characters that might act and look differently on the battlefield, but for now, I'm just shooting for the quintessential version of the character, as best as I can do. So! Without further ado...





Razira's piece acts as a two-stage piece. She begins as a ranged attacker, shooting at her enemies from the skies, then, after taking damage, she brings the fight to the enemy's doorstep!

Razira's Trait (Traits are basically passive abilities, and cannot be countered by other characters!) is Mother Wolf, depicting her intense need to defend, and in the gravest of circumstances, avenge those under her care. If an ally is in need (or in Clix terms, taking damage), she is primed to bring the hurt to whoever might be causing harm with a +1 to attack, which means she'll have an easier time hitting her enemy. If an ally should fall in battle, Razira will rush to their side, and demand justice by fighting in their place!

Razira's Fire and Ice abilities are versatile and brutally effective. Her special powers The Power of Fire and The Power of Ice give the hero multiple options on the battlefield. Energy Explosion can allow Razira to hit multiple characters if they're all bunched up, Penetrating/Psychic Blast allows Razira to cut through armored targets at range, and Poison can be used to weaken nearby foes with a small amount of splash damage!

Incapacitate can freeze her opponents with an action token, Energy Shield/Deflection gives her an added bonus to defense when attacked at range, and Barrier can provide sheets of ice on the map for cover! Of course, she can't use all of these in one turn, but having the option makes her incredibly versatile.

Leadership represents Razira's experience on the battlefield and inspiring qualities, the things that make her a good Field Officer on the Protectors. This ability can remove action tokens from lower point allies, freeing them up to act this turn, rather than next!

As she takes damage, Razira's bestial nature begins to show itself. Blades/Claws/Fangs is a gamble of a power, dealing anywhere from 1 to 6 damage! When paired with Exploit Weakness, the melee version of Penetrating/Psychic Blast, it can be absolutely lethal. Razira's Super Senses allow her to potentially dodge attacks, as her animal sense of smell and hearing alert her to danger.

Ultimately, when pushed to her limits, I figured Razira may find difficulty in flying, or be more focused on defeating those who threaten her or her loved ones. Her final click is meant to represent the Mother Wolf on her last leg, possessed by maternal fury! Earthbound/Neutralized disables her ability to fly, but Leap/Climb depicts her animal agility to replace it! Battle Fury is a mixed blessing, preventing Razira from being carried by her allies, or from making ranged attacks. But it also allows her to resist Mind Control, Incapacitate, and ignore enemies' Shape Change.

The power Enraged gives Razira what is called a stop click, which basically guarantees that the Mother Wolf cannot be one-shot killed, and the enemy must deal with an agile, angry Razira before taking her down for good. These can be controversial, but Razira remains fairly easy to hit on her stop click, and only presents a problem if left alone. I use the stop click to represent that last bought of justice and ferocity before Razira succumbs to whatever is taking her down!

At 150 points, Razira only lives five clicks, but packs a wallop at both range and in close quarters, wielding fire and ice in both! She thrives on helping those of her team in need, and will put up a hell of a fight before she goes down.

Lemme know if you have any questions Bob! I really enjoyed reading through Raz's PDB again to review for this.


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12517218 Jul 05, 2016 at 01:16 AM
171 Posts
This looks like fun! A bit like a mix between traditional PnP RP and tabletop games like Warhammer! Do you think you could try the Doctor Cain?
Kauf's characters:

The Good Guys:

Fahrenheit / Spite

The Bad Guys:

The Doctor / Snakehead
+0
#12517232 Jul 05, 2016 at 01:37 AM · Edited over 4 years ago
771 Posts




Sparrowhawk was a bit of a challenge. I wanted to capture just how talented and well-trained she is, while still focusing the piece's purpose on the map.

The Polymathic Paragon Trait is potent, lemme tell ya. It grants a whole host of capabilities that would make many collectors jealous. First, it grants Improved Movement for hindering terrain and characters, making her extremely mobile. Hindering terrain and characters both tie most normal pieces down in some form or another, but not Sparrowhawk. The trait encapsulates Harper's training against Mind Control. I thought about making her immune, but that seemed to be overkill! There are plenty of Clix who use Mind Control, and I could see a handful getting the better of even Alex Harper! Still, a +2 defense is nothing to shake a stick at, and when combined with the +1 granted by I Always Have A Plan, this basically guarantees that only the most potent of telepaths and mages can pull her levers!

Furthermore, Sparrowhawk's trait gives her the opportunity to use one power per turn that cannot be countered by the enemy: Stealth, which means she cannot be targeted by ranged combat attacks or line-of-fire actions while within or behind hindering terrain. Flurry, which grants two melee attacks in a single turn. Incapacitate, which gives the opponent and action token, locking them up, or Exploit Weakness, which cuts through damage reduction powers like Impervious and Invulnerability! In true Sparrowhawk fashion, the player of this piece must choose which is most appropriate for the turn.

The City Is My Playground represents Sparrowhawk's combat agility. Charge and Sidestep allow her to cover quite a bit of ground, or make a sort of hit-and-run maneuver with close combat attacks, depending on which order one uses them. Sidestep can also allow Sparrowhawk to move before or after making a ranged attack. Don't forget about her 4 range!

Precision Strike was a power I couldn't withhold from this piece. Given the combination of Alex's honed abilities, intellect, and reflexes, I gather that not much escapes her notice, and she doesn't miss often. Precision Strike doesn't carte blanche cut through armor, but it guarantees 1 damage in almost any scenario. More importantly, it's an attack that cannot be dodged or transferred via Mastermind, perfect for competing martial artists or supervillains with henchman to take hits for them. This power can be used close up, and at range!

I Always Have A Plan gives Harper Toughness, which is a bit of damage reduction, and Super Senses, which allows 'Hawk the chance to dodge attacks! The special ability also allows Sparrowhawk to assess a situation and plan for what might be coming her way, choosing to add +1 to her defense against melee or ranged attacks.

Unparalleled Tactician would anger some players, I have no doubt! First, being able to use Leadership as if she were 200 points means any piece under 200 points could benefit from its effects, showing 'Hawk's ability to motivate even higher-level heroes (or villains). But the special power's take on Outwit allow her to counter any single power on an enemy piece within 8 squares. This could be a game changer. Normally, Outwit requires that the piece using it can see its target. This power's modification represents Sparrowhawk's cunning, perfect memory, and planning, allowing her to neutralize or otherwise disable an enemy's capability before the battle has even begun!

The final click of Sparrowhawk's dial resemble's Razira's stop click, but for different reasons. When faced with overwhelming odds, the leader of the Protectors can focus her chi, and enhance her capabilities to superhuman levels. Focus Chi prevents her KO outright, and gives her one last shot to take her adversary down. It gives her +1 to every value. When combined with her last click's Invulnerability (allowing her to reduce damage dealt to her by 2!), her Polymathic Paragon trait, and Probability Control, it makes for a lethal combination.

All this is why she costs 165 points to play! She is difficult to bring down, difficult to avoid, and difficult to outmaneuver. One must be as cunning as she is, or possess overwhelming force to match her wits and apex abilities. If one does manage to hit her, perhaps with their own Precision Strike piece, or a combined use of powers with well placed Outwit(s), the Polymath can be taken down. Her lack of damage reducers (at least until her final click), is a potential weakness, and if a ranged piece can sniff her out before she strikes, the enemy may have hope!

Thanks for the interest Pallas! Let me know what you think!

UPDATE: Sparrowhawk is now 175 points, to reflect her status as leader of the Protectors, as well as more accurately reflect her formidable abilities. Scaled back Polymathic Paragon to only allow one of the named powers per game, as opposed to per turn. Also, scaled back Focus Chi to only modify one combat value instead of all of them. Sparrowhawk is a badass, but I had to balance her piece just a little for play.

The biggest change was I Know Their Next Move Before They Do. I don't think I've ever seen a mechanic like this: you write down three elements of a possible attack, the opposing character, the power used, and the friendly being attacked. Sparrowhawk gets a +1 to attack if she's right about two, and the friendly character attacked completely evades the attack if she predicts the entire attack! This even works if Sparrowhawk names herself. Basically, if she can predict your movements, she can get the upperhand. It rewards perceptive players and discourages an opponent from going through the motions!


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12517234 Jul 05, 2016 at 01:40 AM
771 Posts
#12517218 Das Kauf wrote:

This looks like fun! A bit like a mix between traditional PnP RP and tabletop games like Warhammer! Do you think you could try the Doctor Cain?



Oh I have entertained the idea of a Doctor click before. I would love to! I should have it done by tomorrow!


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12517495 Jul 05, 2016 at 05:19 AM · Edited 6 years ago
755 Posts
I had some Mage Knight figures when I was younger. This may be ten years ago already, time really flies.

This was a fantasy themed game, but it is essentially the same thing. A quick Google search teaches me they even use the same system nowadays. I might even still have some old figurines lying around at my mom's place, although they would probably use a different and older system. I am honestly surprised they are still producing Mage Knight figures, I was under the impression they had stopped making them a long time ago.

Pretty sure we used to get the rules wrong half the time though, so I will not pretend to be an expert. I only grasp the basics of the game. But my brother and I had fun collecting the figures and making armies.
PRIMUS Database - Artos | Black Ice | Jinn
+0
#12517548 Jul 05, 2016 at 05:51 AM · Edited 6 years ago
399 Posts
You have my permission to try out one for Kingdom. :D
+0
#12517730 Jul 05, 2016 at 07:08 AM · Edited 6 years ago
1255 Posts
Thank you!

I actually find this all super fascinating and I have started trying to figure out the rules and how it all works together. This was awesome of you to do!
+0
#12517976 Jul 05, 2016 at 09:07 AM
346 Posts
Okay this looks really cool! Could you make one for Cosmic Glory? I wouldn't know a thing at all with Hero Clix but I own a Lord Recluse Hero Clix!
+0
#12518136 Jul 05, 2016 at 10:11 AM
771 Posts
#12517495 Feronius wrote:

I had some Mage Knight figures when I was younger. This may be ten years ago already, time really flies.

This was a fantasy themed game, but it is essentially the same thing. A quick Google search teaches me they even use the same system nowadays. I might even still have some old figurines lying around at my mom's place, although they would probably use a different and older system. I am honestly surprised they are still producing Mage Knight figures, I was under the impression they had stopped making them a long time ago.

Pretty sure we used to get the rules wrong half the time though, so I will not pretend to be an expert. I only grasp the basics of the game. But my brother and I had fun collecting the figures and making armies.



Yeah they just started making them again a couple years back! I never got into them, but you are correct that they use very similar rules!

Thank you!

I actually find this all super fascinating and I have started trying to figure out the rules and how it all works together. This was awesome of you to do!


Of course. I'm glad it's interesting to you guys, because it's a lot of fun for me. It's been a nice refresher on everyone's abilities, and it's a nice challenge to translate us all into Heroclix pieces.

Okay this looks really cool! Could you make one for Cosmic Glory? I wouldn't know a thing at all with Hero Clix but I own a Lord Recluse Hero Clix!


I absolutely can! And that Lord Recluse Heroclix is sweet! I got a Ghost Widow in my copy of City of Villains!

You have my permission to try out one for Kingdom. :D


Looks like I have a queue forming. haha Keep 'em coming!




Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12518168 Jul 05, 2016 at 10:27 AM
635 Posts
I am impressed, Cain. This version of Raz sounds so much like her. You've done a fantastic job! Thank you!

...now I want this Clix, although mostly because I want a little physical model of Raz on my desk. :D
Owner and Lead Moderator for the Primus Database. Post your Hero today!
Razira's Primus Database Page
+0
#12518234 Jul 05, 2016 at 10:54 AM · Edited 6 years ago
98 Posts
Heroclix are what got me back into comics in High School :D!
+0
#12518314 Jul 05, 2016 at 11:23 AM
399 Posts
I think I do remember telling Cain this not too long ago, but I also have a set of figures for the game. I grabbed quite a few singles of them from the dollar store I worked at, but my pride and joy is one particular fig I grabbed during one of my jaunts to the Vancouver downtown...

(And pardon the crappy camera pic from an old phone from three years ago...)




Of course there's one particular set that I keep meaning to pic up that just so happens to have a Giant-Man ID card in it. I want it, but...worth $15 bucks? :P
+0
#12518817 Jul 05, 2016 at 02:20 PM
1097 Posts
Oh man, we used to have hundreds of these things. Like easily four gallon sized ziploc bags full, some of which were rare. Over the years we've sold the rare ones, given away the ones that aren't worth a crap and such. I can't remember a dang thing about the game though, certainly not enough to make up a clix of Tess, Faith or Cait. xD


CURRENT STORYLINES
The Wayward Cait: Summary | Event Sign Ups (current as of 27 July 2018)
It's All Fun And Games: Summary | Event Sign Ups (current as of 27 July 2018)
+0
#12519098 Jul 05, 2016 at 04:11 PM
771 Posts
Oh man, we used to have hundreds of these things. Like easily four gallon sized ziploc bags full, some of which were rare. Over the years we've sold the rare ones, given away the ones that aren't worth a crap and such. I can't remember a dang thing about the game though, certainly not enough to make up a clix of Tess, Faith or Cait. xD


If you be wanting, I'd make one for each of 'em! I've thought about them as Clix before! Especially Tesseract. I'd kill to have a character with powers like hers on a team!


Check out the Calamity Cain Cast of Characters here on PRIMUS Database!
+0
#12519261 Jul 05, 2016 at 05:09 PM
1097 Posts
#12519098 CalamityCain wrote:

Oh man, we used to have hundreds of these things. Like easily four gallon sized ziploc bags full, some of which were rare. Over the years we've sold the rare ones, given away the ones that aren't worth a crap and such. I can't remember a dang thing about the game though, certainly not enough to make up a clix of Tess, Faith or Cait. xD


If you be wanting, I'd make one for each of 'em! I've thought about them as Clix before! Especially Tesseract. I'd kill to have a character with powers like hers on a team!


Sure! I just didn't want to add to your queue by asking. xD


CURRENT STORYLINES
The Wayward Cait: Summary | Event Sign Ups (current as of 27 July 2018)
It's All Fun And Games: Summary | Event Sign Ups (current as of 27 July 2018)
+0